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قديم 2010- 2- 7   #10
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Question Original national online games in China the dominant

Time: July 11, 2007 AMLocation: Eastern Jin Jiang Hotel Jin-xiang halltheme: "The Fifth China International Digital Interactive Entertainment Industry Summit Forum " at the just-concluded Fifth China International Digital Entertainment Summit Forum, the National Copyright Director, the State Copyright Bureau, Comrade Liu Binjie speech, talking about the current domestic online games original Chinese online games market has been the dominant nation. The following is the Director Liu Binjie statement:Ladies and gentlemen, friends! "The Fifth China International Digital Interactive Entertainment Industry Summit Forum" was held here today! Numerous game industry is one of the guests gathered on the prosperity and development of domestic industries to strengthen cooperation for common development discussion. This is a very meaningful thing. First, I on behalf of The People's Republic of China General Administration of Press and Publication to the central ministries and industry associations on leadership, the leadership of Shanghai Municipal People's Government, in charge of foreign game industry, as well as relevant industry representatives, journalists, a warm welcome!years of support to the Forum and to support our work of the departments, Chinese and foreign enterprises, experts and scholars, news media, express our heartfelt thanks!for this forum to provide full support for the successful convocation of the Shanghai Municipal Government, as well as the staff concerned to extend the most sincere thanks!online game industry is highly market activity industries. For our cultural prosperity, social harmony and an ever greater influence and become an important task of building online games. Press and Publication Administration, as network publishing industry in the promotion of web **************************** management, and strengthening the administration, support industrial development of major policies and initiatives will be online games industry, strategic layout, independent innovation, standardize their operations, standardize the development of a significant impact. Also all of us, as well as all concerned about our friends in the gaming industry is most concerned about!Here I'll talk about three aspects of the game industry views:a correct grasp of the game industry development direction.in the past year, and, under the correct leadership of the State Council, in the departments of the support and facilitation of China's online game industry has been rapid development! The online gaming industry with Chinese characteristics become increasingly evident. This is mainly manifested in the following four areas further expansion of industrial scale, industry prospects are bright. Game industry in 2006 continued to grow year. A 2006 report on the development of the game industry statistics, China's development of 8.48 million users, the network game users for more than 3260 million, an increase of 23.8% over the previous year. Whole domestic online game market revenue was 65.4 billion yuan. Over the previous year, an increase of 73.5%. Online games industry, the rapid development of telecommunications, IT industry, media and traditional publishing industry and other related industries to create the output value reached 21.05 billion, respectively, 8.33 billion and 39.4 billion yuan.It is estimated that 2007 to 2011 growth rate of China's online games will reach 30.2%. This fast-growing games network market trend shows that China become a world recognized the fastest growing and most promising markets in the world!but there are indications that the world is constantly the focus of the game to Asia, especially the transfer to the Chinese market, China is becoming the world's hot spots in the games market. Key Words : wow gold, world of warcraft gold, wow gold, wow power leveling, wow gold, buy cheap wow gold.More world of warcraft news here:
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